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Unicorn - Retopology process

Work In Progress / 05 May 2020

I will do it the old school way - in Maya. As I was completing the retopology of the body, I realized that It would be good if I was going to do an idle animation instead of just posing. In that case, it would be useful to have smarter topology around joints. When I did the topology of the body I took care of edge loops and I tried to stay professional as much as I could, but it’s not excluded that I made some major mistakes. As you can see in the Retopology montage I had a lot of “trial and error” situations. I will see what my rigger will say about it. I tried to stick to guides from FlippedNormals as much as I could. 





Unicorn - Intro

Work In Progress / 22 April 2020

Hey everybody!


A few months ago I asked my friend Ognjen Popovic to help me out with some organic models, so I can build up my texturing skills. He sent me a concept from zBrush, and I have to do the rest of the stuff - retopo, UVs, transfer details, sculpt some new details and after that, texturing, LDV and render. Yes, I know, it's more like building up a CG Generalist skills, but what you gonna do :D

I decided to make a blog about my journey through the complete process, so if you notice that I'm doing something wrong or there is a better way to do it, I'm open to suggestions. After all, it is a learning project, so feel free to give me advice.

You can check Ognjen’s work here: https://www.artstation.com/ognjen

The particular concept: