I will do it the old school way - in Maya. As I was completing the retopology of the body, I realized that It would be good if I was going to do an idle animation instead of just posing. In that case, it would be useful to have smarter topology around joints. When I did the topology of the body I took care of edge loops and I tried to stay professional as much as I could, but it’s not excluded that I made some major mistakes. As you can see in the Retopology montage I had a lot of “trial and error” situations. I will see what my rigger will say about it. I tried to stick to guides from FlippedNormals as much as I could.