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Gregor Hodinj
Gregor Hodinj
Producer / CG Generalist
Škofja Loka, Slovenia

Summary

I am a game industry professional with almost 10 years of experience in both game development and visual effects. In the past few years, I have had the opportunity to work on a couple of AAA and AA video games and gained valuable leadership, organizational, tracking, planning, and scheduling experience, and a get-things-done mindset.

Skills

Project ManagementProductionGame DevelopmentTeam Management3D ModelingLook DevelopmentCompositingDigital SculptingTexturing

Software proficiency

Jira
Jira
Maya
Maya
Mari
Mari
After Effects
After Effects
Photoshop
Photoshop
Arnold
Arnold
ZBrush
ZBrush
UVLayout
UVLayout
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter

Reel

Productions

    • Video Game
      Activision - Call of Duty - Steam port
    • Year
      2023
    • Role
      Developer Manager
    • Company
      TLM Partners
    • Video Game
      Warner Bros. Games Montréal - Gotham Knights
    • Year
      2022
    • Role
      Gameplay Animation Production Coordinator
    • Company
      TLM Partners
    • Video Game
      Heroes and Generals
    • Year
      2022
    • Role
      Developer Manager
    • Company
      TLM Partners
    • Commercial / Advertisement
      Jimmy-Fantastic Chocolate VFX Commercial
    • Year
      2021
    • Role
      Producer
    • Company
      Bunker VFX

Experience

  • Associate Producer / Developer Manager at TLM Partners
    Remote from, Slovenia
    May 2021 - April 2023

    Projects:

    Activision Call of Duty - Steam-port Development Manager

    https://store.steampowered.com/sale/callofdutylegacy

    Made sure that all the necessary tasks and goals were completed on time, and regularly monitored and managed the project's schedules.

    Warner Brothers Gotham Knights - Gameplay Animation Associate Producer

    https://www.gothamknightsgame.com/en-us

    Maintained synchronization between animation and technical animation tasks by coordinating with team leaders and directors. Arranged playtests and collected feedback. Oversaw backlog management in Jira.

    Heroes and Generals - Live Service Development Manager

    https://heroesandgenerals.com/news/

    Established and managed the Jira pipeline for the project, ensuring efficient task management and workflow. Maintained documentation and records related to the project. Served as the Scrum master

    Sensorium: Out of this World - Environment Squad Associate Producer

    https://sensoriumgalaxy.com/

  • VFX Producer - Production Manager at Bunker VFX
    Belgrade, Serbia
    December 2019 - April 2021

    Projects:

    Jimmy Chocolate commercial

    9to5 cinematic trailer

    Scotch Brite commercial

    Outlast III cinematic trailer

    Crusader Kings III cinematic trailer

    Successfully established and led a remote pipeline for the studio amidst the challenges posed by the Covid-19 pandemic. Took charge of recruiting and facilitating communication with external artists. Thanks to my strong organisational skills and understanding of the VFX pipeline, I was able to lighten the workload of the Executive Producer and free up time to focus on studio growth and development.

  • Head of Cinematic Department at Eipix Entertainment
    Novi Sad, Serbia
    October 2017 - December 2019

    Projects (Around 20 games per year):

    Mystery Case Files Series

    Final Cut Series

    Hidden Expedition Series

    Dark Parables Series

    Collaborate closely with other departments in production to identify areas of overlap and cooperation between different development teams. Identify opportunities for improving workflows and develop new ones where necessary to ensure more efficient work processes. Keep upper management informed of the team's progress or any issues that arise in a clear and timely manner.

  • Lead Cinematic Artist at Eipix Entertainment
    Novi Sad, Serbia
    May 2015 - October 2017

    Projects:

    Phantasmat Series

    Vermillion Watch Series

    Myths of the World Series

    Good time-management skills with the ability to focus on priorities rewarded me with a small team of three animators.

  • Junior Cinematic Artist at Eipix Entertainment
    Novi Sad, Serbia
    December 2014 - May 2015

    Perfected 2D/3D animation and compositing for cinematics

  • 3D Artist at Eipix Entertainment
    Novi Sad, Serbia
    February 2013 - December 2014

    Worked on 3D scene layouts and 3D models (modelling, UV wrap, texturing, animation), led a small team of three 3D artists and was a main 3D modeller for Final Cut: Homage game.