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Gregor Hodinj
Gregor Hodinj
Technical Designer / Artist
Škofja Loka, Slovenia

Summary

I am a Gaming and VFX industry professional with 12 years of technical experience. I think my value as a Technical Designer lies in being able to speak both 'designer' and 'developer.' I’ve had to manage timelines, but I’ve also built scenes, prototyped mechanics, and tweaked gameplay myself. That gives me a practical understanding of the full pipeline. I naturally gravitate toward solving problems that sit between disciplines, thriving in the overlap where creative execution meets systems thinking.

Skills

Technical DesignerTechnical ArtistUnreal EngineGame Development3D ModelingLook DevelopmentCompositingTexturing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
After Effects
After Effects
Mari
Mari
Arnold
Arnold
Krita
Krita
Jira
Jira
Photoshop
Photoshop
ZBrush
ZBrush
UVLayout
UVLayout
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter

Reel

Productions

    • Video Game
      Project Inventory
    • Year
      2025
    • Role
      Technical Designer / Artist
    • Company
      Dmitra Doo
    • Commercial / Advertisement
      Talking Angela: In The City
    • Year
      2023
    • Role
      Producer / Technical Artist
    • Company
      Invida Animation Studio
    • Video Game
      Activision - Call of Duty - Steam port
    • Year
      2023
    • Role
      Developer Manager
    • Company
      TLM Partners
    • Video Game
      Warner Bros. Games Montréal - Gotham Knights
    • Year
      2022
    • Role
      Gameplay Animation Production Coordinator
    • Company
      TLM Partners
    • Video Game
      Heroes and Generals
    • Year
      2022
    • Role
      Developer Manager
    • Company
      TLM Partners
    • Commercial / Advertisement
      Jimmy-Fantastic Chocolate VFX Commercial
    • Year
      2021
    • Role
      Producer / Technical Artis
    • Company
      Bunker VFX

Experience

  • Technical Designer / Artist at Dmitra Doo
    Ljubljana, SI
    June 2023 - Present

    - Designed and prototyped gameplay systems in Unreal Engine 5, focusing on physical interactions and combat dynamics

    https://youtu.be/uRPvEjQxD_Q

    - Managed schedules for Talking Angela - cinematic series while directly contributing to 3D asset organization and optimization for Unreal rendering.

  • Project Manager at Activision
    Remote from, SI
    August 2022 - April 2023
  • Project Manager at TLM Partners
    Remote from, SI
    December 2021 - August 2022

    Projects:

    Heroes and Generals - Live service

    Sensorium: Out of this World

    Established and managed the Jira pipeline for the project, ensuring efficient task management and workflow. Maintained documentation and records related to the project. Served as the Scrum master.

    Collaborated with small team of game developers on Live service game Heroes and Generals

    Acted as a Developer Manager for Environment Team Sensorium: Out of this World Game

  • Gameplay Animation Project Coordinator at WB Games Montreal Inc.
    Remote from, SI
    May 2021 - December 2021

    Project: Warner Brothers Gotham Knights

    https://www.gothamknightsgame.com/en-us

    Maintained synchronization between animation and technical animation tasks by coordinating with team leaders and directors. Arranged play-tests and collected feedback. Oversaw backlog management in Jira.

  • VFX Producer - Technical Artist at Bunker VFX
    Belgrade
    December 2019 - April 2021

    Projects:

    Jimmy Chocolate commercial

    9to5 cinematic trailer

    Scotch Brite commercial

    Outlast III cinematic trailer

    Crusader Kings III cinematic trailer

    Successfully established and led a remote pipeline for the studio amidst the challenges posed by the Covid-19 pandemic. Took charge of recruiting and facilitating communication with external artists. Thanks to my strong organisational skills and understanding of the VFX pipeline, I was able to lighten the workload of the Executive Producer and free up time to focus on studio growth and development.

  • Head of Cinematic Department at Eipix Entertainment
    Novi Sad, Serbia
    October 2017 - December 2019

    Projects (Around 20 games per year):

    Mystery Case Files Series

    Final Cut Series

    Hidden Expedition Series

    Dark Parables Series

    Collaborate closely with other departments in production to identify areas of overlap and cooperation between different development teams. Identify opportunities for improving workflows and develop new ones where necessary to ensure more efficient work processes. Keep upper management informed of the team's progress or any issues that arise in a clear and timely manner.

  • Lead Cinematic Artist at Eipix Entertainment
    Novi Sad, Serbia
    May 2015 - October 2017

    Projects:

    Phantasmat Series

    Vermillion Watch Series

    Myths of the World Series

    Good time-management skills with the ability to focus on priorities rewarded me with a small team of three animators.

  • Junior Cinematic Artist at Eipix Entertainment
    Novi Sad, Serbia
    December 2014 - May 2015

    Perfected 2D/3D animation and compositing for cinematics

  • 3D Artist at Eipix Entertainment
    Novi Sad, Serbia
    February 2013 - December 2014

    Worked on 3D scene layouts and 3D models (modelling, UV wrap, texturing, animation), led a small team of three 3D artists and was a main 3D modeller for Final Cut: Homage game.