I am a Gaming and VFX industry professional with 12 years of technical experience. I think my value as a Technical Designer lies in being able to speak both 'designer' and 'developer.' I’ve had to manage timelines, but I’ve also built scenes, prototyped mechanics, and tweaked gameplay myself. That gives me a practical understanding of the full pipeline. I naturally gravitate toward solving problems that sit between disciplines, thriving in the overlap where creative execution meets systems thinking.
- Designed and prototyped gameplay systems in Unreal Engine 5, focusing on physical interactions and combat dynamics
- Managed schedules for Talking Angela - cinematic series while directly contributing to 3D asset organization and optimization for Unreal rendering.
Projects:
Activision's Call of Duty - Steam port
https://store.steampowered.com/app/2000950/Call_of_Duty_Modern_Warfare/?curator_clanid=42355870
https://store.steampowered.com/app/1985820/Call_of_Duty_Vanguard/?curator_clanid=42355870
https://store.steampowered.com/app/1985810/Call_of_Duty_Black_Ops_Cold_War/?curator_clanid=42355870
Collaborated with 3 teams of programmers on porting three Activision's COD titles from Battle.Net to Steam
Projects:
Heroes and Generals - Live service
Sensorium: Out of this World
Established and managed the Jira pipeline for the project, ensuring efficient task management and workflow. Maintained documentation and records related to the project. Served as the Scrum master.
Collaborated with small team of game developers on Live service game Heroes and Generals
Acted as a Developer Manager for Environment Team Sensorium: Out of this World Game
Project: Warner Brothers Gotham Knights
https://www.gothamknightsgame.com/en-us
Maintained synchronization between animation and technical animation tasks by coordinating with team leaders and directors. Arranged play-tests and collected feedback. Oversaw backlog management in Jira.
Projects:
Jimmy Chocolate commercial
9to5 cinematic trailer
Scotch Brite commercial
Outlast III cinematic trailer
Crusader Kings III cinematic trailer
Successfully established and led a remote pipeline for the studio amidst the challenges posed by the Covid-19 pandemic. Took charge of recruiting and facilitating communication with external artists. Thanks to my strong organisational skills and understanding of the VFX pipeline, I was able to lighten the workload of the Executive Producer and free up time to focus on studio growth and development.
Projects (Around 20 games per year):
Mystery Case Files Series
Final Cut Series
Hidden Expedition Series
Dark Parables Series
Collaborate closely with other departments in production to identify areas of overlap and cooperation between different development teams. Identify opportunities for improving workflows and develop new ones where necessary to ensure more efficient work processes. Keep upper management informed of the team's progress or any issues that arise in a clear and timely manner.
Projects:
Phantasmat Series
Vermillion Watch Series
Myths of the World Series
Good time-management skills with the ability to focus on priorities rewarded me with a small team of three animators.
Perfected 2D/3D animation and compositing for cinematics
Worked on 3D scene layouts and 3D models (modelling, UV wrap, texturing, animation), led a small team of three 3D artists and was a main 3D modeller for Final Cut: Homage game.