I am a game industry professional with almost 10 years of experience in both game development and visual effects. In the past few years, I have had the opportunity to work on a couple of AAA and AA video games and gained valuable leadership, organizational, tracking, planning, and scheduling experience, and a get-things-done mindset.
Projects:
Activision Call of Duty - Steam-port Development Manager
https://store.steampowered.com/sale/callofdutylegacy
Made sure that all the necessary tasks and goals were completed on time, and regularly monitored and managed the project's schedules.
Warner Brothers Gotham Knights - Gameplay Animation Associate Producer
https://www.gothamknightsgame.com/en-us
Maintained synchronization between animation and technical animation tasks by coordinating with team leaders and directors. Arranged playtests and collected feedback. Oversaw backlog management in Jira.
Heroes and Generals - Live Service Development Manager
https://heroesandgenerals.com/news/
Established and managed the Jira pipeline for the project, ensuring efficient task management and workflow. Maintained documentation and records related to the project. Served as the Scrum master
Sensorium: Out of this World - Environment Squad Associate Producer
https://sensoriumgalaxy.com/
Projects:
Jimmy Chocolate commercial
9to5 cinematic trailer
Scotch Brite commercial
Outlast III cinematic trailer
Crusader Kings III cinematic trailer
Successfully established and led a remote pipeline for the studio amidst the challenges posed by the Covid-19 pandemic. Took charge of recruiting and facilitating communication with external artists. Thanks to my strong organisational skills and understanding of the VFX pipeline, I was able to lighten the workload of the Executive Producer and free up time to focus on studio growth and development.
Projects (Around 20 games per year):
Mystery Case Files Series
Final Cut Series
Hidden Expedition Series
Dark Parables Series
Collaborate closely with other departments in production to identify areas of overlap and cooperation between different development teams. Identify opportunities for improving workflows and develop new ones where necessary to ensure more efficient work processes. Keep upper management informed of the team's progress or any issues that arise in a clear and timely manner.
Projects:
Phantasmat Series
Vermillion Watch Series
Myths of the World Series
Good time-management skills with the ability to focus on priorities rewarded me with a small team of three animators.
Perfected 2D/3D animation and compositing for cinematics
Worked on 3D scene layouts and 3D models (modelling, UV wrap, texturing, animation), led a small team of three 3D artists and was a main 3D modeller for Final Cut: Homage game.