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Unicorn - Masks 'n' Details

Making Of / 06 July 2020

This will be a short one. Before I continue, I must say that it is hard to do artistic work for yourself when you are employed as a production manager for example. Because for the whole day you are in numbers and organization, you need to communicate with artists, provide them all material and feedback,  deal with all problems that can be happening in one VFX production. It is really hard to keep yourself organized after all that. After some of my working days, I am exhausted and have no power to deal with my art. In the future, I will write about the importance of good communication between artists and managing staff, and my perspective on that particular problem. 

To continue with Unicorn, 

I tried to make masks for the texturing process, so I followed awesome guides: 

Paul H. Paulino

Artruism Digital

Michael Wilde

Also, as you can see in some parts I reorganize UV because the first version was overkill for my computer RAM. After the whole process, I figured out that baking maps, exporting models for painting, and making masks are the processes that I don't like because you have to wait toooooo long.





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